Files
go-toml/unstable/builder.go
T
Cursor Agent f09f77ab06 Refactor unsafe pointer usage to use reflect.Type and pointers
Remove internal/danger package and replace unsafe pointer arithmetic with direct pointer manipulation. Update AST node references to use pointers instead of integer offsets. This improves code safety and maintainability.

Co-authored-by: thomas.pelletier <thomas.pelletier@bedrockrobotics.com>
2026-01-04 03:11:48 +00:00

92 lines
1.9 KiB
Go

package unstable
// root contains a full AST.
//
// It is immutable once constructed with Builder.
type root struct {
nodes []Node
}
// Iterator over the top level nodes.
func (r *root) Iterator() Iterator {
it := Iterator{}
if len(r.nodes) > 0 {
it.node = &r.nodes[0]
}
return it
}
func (r *root) at(idx reference) *Node {
return &r.nodes[idx]
}
type reference int
const invalidReference reference = -1
func (r reference) Valid() bool {
return r != invalidReference
}
type builder struct {
tree root
lastIdx int
nextOffsets []int
childOffsets []int
}
func (b *builder) Tree() *root {
return &b.tree
}
func (b *builder) NodeAt(ref reference) *Node {
return b.tree.at(ref)
}
func (b *builder) Reset() {
b.tree.nodes = b.tree.nodes[:0]
b.nextOffsets = b.nextOffsets[:0]
b.childOffsets = b.childOffsets[:0]
b.lastIdx = 0
}
func (b *builder) Push(n Node) reference {
b.lastIdx = len(b.tree.nodes)
b.tree.nodes = append(b.tree.nodes, n)
b.nextOffsets = append(b.nextOffsets, 0)
b.childOffsets = append(b.childOffsets, 0)
return reference(b.lastIdx)
}
func (b *builder) PushAndChain(n Node) reference {
newIdx := len(b.tree.nodes)
b.tree.nodes = append(b.tree.nodes, n)
b.nextOffsets = append(b.nextOffsets, 0)
b.childOffsets = append(b.childOffsets, 0)
if b.lastIdx >= 0 {
b.nextOffsets[b.lastIdx] = newIdx - b.lastIdx
}
b.lastIdx = newIdx
return reference(b.lastIdx)
}
func (b *builder) AttachChild(parent reference, child reference) {
b.childOffsets[parent] = int(child) - int(parent)
}
func (b *builder) Chain(from reference, to reference) {
b.nextOffsets[from] = int(to) - int(from)
}
func (b *builder) Link() {
for i := range b.tree.nodes {
if next := b.nextOffsets[i]; next != 0 {
b.tree.nodes[i].next = &b.tree.nodes[i+next]
}
if child := b.childOffsets[i]; child != 0 {
b.tree.nodes[i].child = &b.tree.nodes[i+child]
}
}
}