AST Tweaks (#551)
* Use pointers instead of copying around ast.Node Node is a 56B struct that is constantly in the hot path. Passing nodes around by copy had a cost that started to add up. This change replaces them by pointers. Using unsafe pointer arithmetic and converting sibling/child indexes to relative offsets, it removes the need to carry around a pointer to the root of the tree. This saves 8B per Node. This space will be used to store an extra []byte slice to provide contextual error handling on all nodes, including the ones whose data is different than the raw input (for example: strings with escaped characters), while staying under the size of a cache line. * Remove conditional * Add Raw to track range in data for parsed values * Simplify reference tracking
This commit is contained in:
+37
-29
@@ -2,6 +2,9 @@ package ast
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import (
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"fmt"
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"unsafe"
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"github.com/pelletier/go-toml/v2/internal/danger"
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)
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// Iterator starts uninitialized, you need to call Next() first.
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@@ -14,7 +17,7 @@ import (
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// }
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type Iterator struct {
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started bool
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node Node
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node *Node
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}
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// Next moves the iterator forward and returns true if points to a node, false
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@@ -31,11 +34,11 @@ func (c *Iterator) Next() bool {
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// IsLast returns true if the current node of the iterator is the last one.
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// Subsequent call to Next() will return false.
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func (c *Iterator) IsLast() bool {
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return c.node.next <= 0
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return c.node.next == 0
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}
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// Node returns a copy of the node pointed at by the iterator.
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func (c *Iterator) Node() Node {
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func (c *Iterator) Node() *Node {
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return c.node
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}
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@@ -50,14 +53,13 @@ type Root struct {
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func (r *Root) Iterator() Iterator {
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it := Iterator{}
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if len(r.nodes) > 0 {
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it.node = r.nodes[0]
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it.node = &r.nodes[0]
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}
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return it
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}
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func (r *Root) at(idx int) Node {
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// TODO: unsafe to point to the node directly
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return r.nodes[idx]
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func (r *Root) at(idx Reference) *Node {
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return &r.nodes[idx]
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}
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// Arrays have one child per element in the array.
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@@ -69,42 +71,48 @@ func (r *Root) at(idx int) Node {
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// children []Node
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type Node struct {
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Kind Kind
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Data []byte // Raw bytes from the input
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Raw Range // Raw bytes from the input.
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Data []byte // Node value (could be either allocated or referencing the input).
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// next idx (in the root array). 0 if last of the collection.
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next int
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// child idx (in the root array). 0 if no child.
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child int
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// pointer to the root array
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root *Root
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// References to other nodes, as offsets in the backing array from this
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// node. References can go backward, so those can be negative.
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next int // 0 if last element
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child int // 0 if no child
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}
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type Range struct {
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Offset uint32
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Length uint32
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}
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// Next returns a copy of the next node, or an invalid Node if there is no
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// next node.
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func (n Node) Next() Node {
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if n.next <= 0 {
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return noNode
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func (n *Node) Next() *Node {
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if n.next == 0 {
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return nil
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}
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return n.root.at(n.next)
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ptr := unsafe.Pointer(n)
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size := unsafe.Sizeof(Node{})
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return (*Node)(danger.Stride(ptr, size, n.next))
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}
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// Child returns a copy of the first child node of this node. Other children
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// can be accessed calling Next on the first child.
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// Returns an invalid Node if there is none.
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func (n Node) Child() Node {
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if n.child <= 0 {
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return noNode
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func (n *Node) Child() *Node {
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if n.child == 0 {
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return nil
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}
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return n.root.at(n.child)
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ptr := unsafe.Pointer(n)
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size := unsafe.Sizeof(Node{})
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return (*Node)(danger.Stride(ptr, size, n.child))
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}
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// Valid returns true if the node's kind is set (not to Invalid).
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func (n Node) Valid() bool {
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return n.Kind != Invalid
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func (n *Node) Valid() bool {
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return n != nil
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}
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var noNode = Node{}
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// Key returns the child nodes making the Key on a supported node. Panics
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// otherwise.
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// They are guaranteed to be all be of the Kind Key. A simple key would return
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@@ -127,13 +135,13 @@ func (n *Node) Key() Iterator {
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// Value returns a pointer to the value node of a KeyValue.
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// Guaranteed to be non-nil.
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// Panics if not called on a KeyValue node, or if the Children are malformed.
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func (n Node) Value() Node {
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assertKind(KeyValue, n)
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func (n *Node) Value() *Node {
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assertKind(KeyValue, *n)
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return n.Child()
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}
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// Children returns an iterator over a node's children.
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func (n Node) Children() Iterator {
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func (n *Node) Children() Iterator {
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return Iterator{node: n.Child()}
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}
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+11
-20
@@ -1,12 +1,11 @@
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package ast
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type Reference struct {
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idx int
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set bool
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}
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type Reference int
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const InvalidReference Reference = -1
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func (r Reference) Valid() bool {
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return r.set
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return r != InvalidReference
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}
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type Builder struct {
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@@ -18,8 +17,8 @@ func (b *Builder) Tree() *Root {
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return &b.tree
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}
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func (b *Builder) NodeAt(ref Reference) Node {
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return b.tree.at(ref.idx)
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func (b *Builder) NodeAt(ref Reference) *Node {
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return b.tree.at(ref)
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}
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func (b *Builder) Reset() {
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@@ -28,33 +27,25 @@ func (b *Builder) Reset() {
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}
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func (b *Builder) Push(n Node) Reference {
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n.root = &b.tree
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b.lastIdx = len(b.tree.nodes)
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b.tree.nodes = append(b.tree.nodes, n)
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return Reference{
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idx: b.lastIdx,
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set: true,
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}
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return Reference(b.lastIdx)
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}
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func (b *Builder) PushAndChain(n Node) Reference {
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n.root = &b.tree
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newIdx := len(b.tree.nodes)
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b.tree.nodes = append(b.tree.nodes, n)
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if b.lastIdx >= 0 {
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b.tree.nodes[b.lastIdx].next = newIdx
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b.tree.nodes[b.lastIdx].next = newIdx - b.lastIdx
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}
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b.lastIdx = newIdx
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return Reference{
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idx: b.lastIdx,
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set: true,
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}
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return Reference(b.lastIdx)
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}
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func (b *Builder) AttachChild(parent Reference, child Reference) {
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b.tree.nodes[parent.idx].child = child.idx
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b.tree.nodes[parent].child = int(child) - int(parent)
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}
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func (b *Builder) Chain(from Reference, to Reference) {
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b.tree.nodes[from.idx].next = to.idx
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b.tree.nodes[from].next = int(to) - int(from)
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}
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