Remove unsafe package usage (#1021)
Removes all unsafe operations from go-toml, making the codebase fully safe Go code. The internal/danger package that contained unsafe operations has been deleted. Changes: - Replace pointer-based node navigation with index-based navigation - Node.next and Node.child now store absolute indices into the backing nodes slice instead of relative offsets - Add nodes pointer to Node and Iterator for safe navigation - Replace danger.TypeID with reflect.Type for cache keys - Delete internal/danger package entirely Performance overhead is under 10% compared to the unsafe version, which is acceptable for the safety and maintainability benefits. [Cursor][claude-sonnet-4-20250514]
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+38
-29
@@ -1,10 +1,8 @@
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package unstable
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import (
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"errors"
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"fmt"
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"unsafe"
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"github.com/pelletier/go-toml/v2/internal/danger"
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)
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// Iterator over a sequence of nodes.
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@@ -19,30 +17,39 @@ import (
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// // do something with n
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// }
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type Iterator struct {
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nodes *[]Node
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idx int32
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started bool
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node *Node
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}
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// Next moves the iterator forward and returns true if points to a
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// node, false otherwise.
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func (c *Iterator) Next() bool {
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if c.nodes == nil {
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return false
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}
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if !c.started {
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c.started = true
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} else if c.node.Valid() {
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c.node = c.node.Next()
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} else if c.idx >= 0 {
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c.idx = (*c.nodes)[c.idx].next
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}
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return c.node.Valid()
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return c.idx >= 0 && int(c.idx) < len(*c.nodes)
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}
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// IsLast returns true if the current node of the iterator is the last
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// one. Subsequent calls to Next() will return false.
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func (c *Iterator) IsLast() bool {
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return c.node.next == 0
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return c.nodes == nil || c.idx < 0 || (*c.nodes)[c.idx].next < 0
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}
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// Node returns a pointer to the node pointed at by the iterator.
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func (c *Iterator) Node() *Node {
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return c.node
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if c.nodes == nil || c.idx < 0 {
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return nil
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}
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n := &(*c.nodes)[c.idx]
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n.nodes = c.nodes
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return n
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}
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// Node in a TOML expression AST.
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@@ -65,11 +72,12 @@ type Node struct {
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Raw Range // Raw bytes from the input.
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Data []byte // Node value (either allocated or referencing the input).
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// References to other nodes, as offsets in the backing array
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// from this node. References can go backward, so those can be
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// negative.
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next int // 0 if last element
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child int // 0 if no child
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// Absolute indices into the backing nodes slice. -1 means none.
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next int32
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child int32
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// Reference to the backing nodes slice for navigation.
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nodes *[]Node
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}
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// Range of bytes in the document.
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@@ -80,24 +88,24 @@ type Range struct {
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// Next returns a pointer to the next node, or nil if there is no next node.
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func (n *Node) Next() *Node {
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if n.next == 0 {
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if n.next < 0 {
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return nil
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}
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ptr := unsafe.Pointer(n) // #nosec G103
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size := unsafe.Sizeof(Node{})
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return (*Node)(danger.Stride(ptr, size, n.next))
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next := &(*n.nodes)[n.next]
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next.nodes = n.nodes
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return next
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}
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// Child returns a pointer to the first child node of this node. Other children
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// can be accessed calling Next on the first child. Returns nil if this Node
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// has no child.
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func (n *Node) Child() *Node {
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if n.child == 0 {
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if n.child < 0 {
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return nil
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}
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ptr := unsafe.Pointer(n) // #nosec G103
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size := unsafe.Sizeof(Node{})
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return (*Node)(danger.Stride(ptr, size, n.child))
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child := &(*n.nodes)[n.child]
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child.nodes = n.nodes
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return child
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}
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// Valid returns true if the node's kind is set (not to Invalid).
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@@ -111,15 +119,16 @@ func (n *Node) Valid() bool {
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func (n *Node) Key() Iterator {
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switch n.Kind {
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case KeyValue:
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value := n.Child()
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if !value.Valid() {
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panic("KeyValue should have at least two children")
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child := n.child
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if child < 0 {
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panic(errors.New("KeyValue should have at least two children"))
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}
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return Iterator{node: value.Next()}
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valueNode := &(*n.nodes)[child]
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return Iterator{nodes: n.nodes, idx: valueNode.next}
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case Table, ArrayTable:
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return Iterator{node: n.Child()}
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return Iterator{nodes: n.nodes, idx: n.child}
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default:
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panic(fmt.Errorf("key is not supported on a %s", n.Kind))
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panic(fmt.Errorf("Key() is not supported on a %s", n.Kind))
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}
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}
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@@ -132,5 +141,5 @@ func (n *Node) Value() *Node {
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// Children returns an iterator over a node's children.
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func (n *Node) Children() Iterator {
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return Iterator{node: n.Child()}
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return Iterator{nodes: n.nodes, idx: n.child}
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}
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