fix: Change logs to Debug level on load env files
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@@ -29,7 +29,7 @@ func init() {
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env = "development"
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env = "development"
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}
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}
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appLog.Global.Get(appLog.SYSTEM).Info("Load environment variables for ", env, " env")
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appLog.Global.Get(appLog.SYSTEM).Debug("Load environment variables for ", env, " env")
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err := godotenv.Load()
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err := godotenv.Load()
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if err != nil {
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if err != nil {
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@@ -37,12 +37,12 @@ func init() {
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appLog.Global.Get(appLog.SYSTEM).Exit(1)
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appLog.Global.Get(appLog.SYSTEM).Exit(1)
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}
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}
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appLog.Global.Get(appLog.SYSTEM).Info("Loaded .env file")
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appLog.Global.Get(appLog.SYSTEM).Debug("Loaded .env file")
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appLog.Global.Get(appLog.SYSTEM).Info("Try to load .env.local file")
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appLog.Global.Get(appLog.SYSTEM).Debug("Try to load .env.local file")
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if err = godotenv.Overload(".env.local"); err != nil {
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if err = godotenv.Overload(".env.local"); err != nil {
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appLog.Global.Get(appLog.SYSTEM).Info("Failed to load .env.local file")
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appLog.Global.Get(appLog.SYSTEM).Debug("Failed to load .env.local file")
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} else {
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} else {
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appLog.Global.Get(appLog.SYSTEM).Info("Loaded .env.local file")
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appLog.Global.Get(appLog.SYSTEM).Debug("Loaded .env.local file")
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}
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}
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}
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}
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